When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  4. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  5. Dykstra's projection algorithm - Wikipedia

    en.wikipedia.org/wiki/Dykstra's_projection_algorithm

    Dykstra's algorithm is a method that computes a point in the intersection of convex sets, and is a variant of the alternating projection method (also called the projections onto convex sets method). In its simplest form, the method finds a point in the intersection of two convex sets by iteratively projecting onto each of the convex set; it ...

  6. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    The Dijkstra algorithm originally was proposed as a solver for the single-source-shortest-paths problem. However, the algorithm can easily be used for solving the All-Pair-Shortest-Paths problem by executing the Single-Source variant with each node in the role of the root node. In pseudocode such an implementation could look as follows:

  7. Path-based strong component algorithm - Wikipedia

    en.wikipedia.org/wiki/Path-based_strong...

    The algorithm performs a depth-first search of the given graph G, maintaining as it does two stacks S and P (in addition to the normal call stack for a recursive function). Stack S contains all the vertices that have not yet been assigned to a strongly connected component, in the order in which the depth-first search reaches the vertices.

  8. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    There are classical sequential algorithms which solve this problem, such as Dijkstra's algorithm. In this article, however, we present two parallel algorithms solving this problem. Another variation of the problem is the all-pairs-shortest-paths (APSP) problem, which also has parallel approaches: Parallel all-pairs shortest path algorithm.

  9. Bidirectional search - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_search

    Andrew Goldberg and others explained the correct termination conditions for the bidirectional version of Dijkstra’s Algorithm. [1] As in A* search, bi-directional search can be guided by a heuristic estimate of the remaining distance to the goal (in the forward tree) or from the start (in the backward tree).