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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, saving throws are explicitly tied to the ability scores, and carry their names, resulting in six categories of saves. A saving throw is performed similarly to a skill check, with a d20 roll result added to the relevant ability modifier and, if applicable, the proficiency bonus. [12]

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity and for the lack of correlation between related sub-statistics, resulting in oddities such as a character with a higher Average Speech Rate than Maximum Speech Rate ...

  4. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    [12] [13] For example, if a leg is injured, the character can get a fracture, which will reduce their movement speed, [14] and if their arm is injured, the character can drop their weapon. [12] Health can also serve as a plot element.

  5. Elf (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Elf_(Dungeons_&_Dragons)

    The elf was included as a player race in the 5th edition Player's Handbook (2014). [23] Three subraces were introduced with it: the high elf, the wood elf, and the drow (dark elf). [ 24 ] The Player's Handbook connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance ...

  6. Castles & Crusades - Wikipedia

    en.wikipedia.org/wiki/Castles_&_Crusades

    Checks made against primary attributes have a Challenge Base (CB) of 12, while secondary attributes have a CB of 18. The Castle Keeper adds a challenge level from 1-10, depending on task difficulty, to the CB and the resulting number, the Challenge Class (CC), is the final target number required to succeed at a check.

  7. 5D Chess with Multiverse Time Travel - Wikipedia

    en.wikipedia.org/wiki/5D_Chess_with_Multiverse...

    The game has the original two axes from standard chess and two additional axes of movement: The x-axis from standard chess, which is notated using the letters a through h for the eight files. The y-axis from standard chess, which is notated using the numbers 1 through 8 for the eight ranks. The turn axis, displayed horizontally.

  8. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  9. Terminal velocity - Wikipedia

    en.wikipedia.org/wiki/Terminal_velocity

    Based on air resistance, for example, the terminal speed of a skydiver in a belly-to-earth (i.e., face down) free fall position is about 55 m/s (180 ft/s). [3] This speed is the asymptotic limiting value of the speed, and the forces acting on the body balance each other more and more closely as the terminal speed is approached. In this example ...