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Mobile device, such as a smartphone, tablet, or computer designed for mobile computing; Mobile game, a video game played on a mobile phone, smartphone, PDA or handheld computer; Mobile network operator, a company which provides mobile phone network access and services; Mobile operating system, the various underlying systems to power and run phones
It is the host that is mobile, i.e., a mobile human host carries a non-mobile smartphone device. An example of a true mobile computing device, where the device itself is mobile, is a robot. Another example is an autonomous vehicle. There are three basic ways mobile devices can be physically bound to mobile hosts: Accompanied, Surface-mounted, or
The meaning of the term "mobile" as applied to sculpture has evolved since it was first suggested by Marcel Duchamp in 1931 to describe the early, mechanized creations of Alexander Calder. [5] At this point, "mobile" was synonymous with the term "kinetic art", describing sculptural works in which motion is a defining property.
Mobile technology is the technology used for cellular ... The peak rate needs to reach the Gbit/s standard to meet the high data volume of high-definition video ...
A smartphone is a tool of mobile computing. Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions. Mobile computing involves mobile communication, mobile hardware, and mobile software ...
Two decades of evolution of mobile phones, from a 1992 Motorola DynaTAC 8000X to the 2014 iPhone 6 Plus. A mobile phone, or cell phone, [a] is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones (landline phones).
Mobile media has been defined as: "a personal, interactive, internet-enabled and user-controlled portable platform that provides for the exchange of and sharing of ...
The rise in popularity of touchscreen smartphones and mobile apps distributed via app stores along with rapidly advancing network, mobile processor, and storage technologies led to a convergence where separate mobile phones, organizers, and portable media players were replaced by a smartphone as the single device most people carried.