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However, on modern standard computers (i.e., implementing IEEE 754), one may safely assume that the endianness is the same for floating-point numbers as for integers, making the conversion straightforward regardless of data type. Small embedded systems using special floating-point formats may be another matter, however.
Information about the actual properties, such as size, of the basic arithmetic types, is provided via macro constants in two headers: <limits.h> header (climits header in C++) defines macros for integer types and <float.h> header (cfloat header in C++) defines macros for floating-point types. The actual values depend on the implementation.
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
Example: (expt 10 100) produces the expected (large) result. Exact numbers also include rationals, so (/ 3 4) produces 3/4. Arbitrary precision floating point numbers are included in the standard library math/bigfloat module. Raku: Rakudo supports Int and FatRat data types that promote to arbitrary-precision integers and rationals.
The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.
For those that are, the functions accept only type double for the floating-point arguments, leading to expensive type conversions in code that otherwise used single-precision float values. In C99, this shortcoming was fixed by introducing new sets of functions that work on float and long double arguments.
The standard specifies some special values, and their representation: positive infinity (+∞), negative infinity (−∞), a negative zero (−0) distinct from ordinary ("positive") zero, and "not a number" values . Comparison of floating-point numbers, as defined by the IEEE standard, is a bit different from usual integer comparison.
The following examples compute interval machine epsilon in the sense of the spacing of the floating point numbers at 1 rather than in the sense of the unit roundoff. Note that results depend on the particular floating-point format used, such as float , double , long double , or similar as supported by the programming language, the compiler, and ...