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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
Various characters: Disney Fairies, including the Tinker Bell movies: Animated film, book Venus: Winx Club: Animated TV series, comic Vicky: Animated TV series Vidia: Tinker Bell (film series), Disney Fairies: Animated film Viola Violet: Disney Fairies: Vogelein: Vögelein: Clockwork Faerie by Jane Irwin
Steve Jackson reviewed Arduin Character Sheets Combined Pak in The Space Gamer No. 31. [1] Jackson commented that "Character sheets are useful, and this one isn't bad. My only quibble is the price [...] most people would rather design their own and make photocopies. Not as pretty, but easier on the budget." [1]
Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe , Limbo , Rolando , Incredibots , Angry Birds , Tiny Wings , Shovel Knight , Transformice , Happy Wheels , [ 3 ] and many online Flash games, [ 4 ] as well as iPhone, iPad ...
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
The holy names of biblical characters were translated letter by letter into a linear sequence of musical notes, so that each letter could be sung by the congregation in unison. Ezra Sandzer-Bell has written and published two books on this subject, [ 14 ] describing how Paul Foster Case's system of musical cryptography could be applied to ...