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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
Code points are commonly used in character encoding, where a code point is a numerical value that maps to a specific character.In character encoding code points usually represent a single grapheme—usually a letter, digit, punctuation mark, or whitespace—but sometimes represent symbols, control characters, or formatting. [4]
A range of code points in the S (Special) Zone of the BMP remains unassigned to characters. UCS-2 disallows use of code values for these code points, but UTF-16 allows their use in pairs. Unicode also adopted UTF-16, but in Unicode terminology, the high-half zone elements become "high surrogates" and the low-half zone elements become "low ...
The Unicode Consortium and the ISO/IEC JTC 1/SC 2/WG 2 jointly collaborate on the list of the characters in the Universal Coded Character Set.The Universal Coded Character Set, most commonly called the Universal Character Set (abbr. UCS, official designation: ISO/IEC 10646), is an international standard to map characters, discrete symbols used in natural language, mathematics, music, and other ...
In Unicode Lookup, one enters a search key (e.g. "fractions"), and a list of corresponding characters with their code points is returned. In Shapecatcher, based on Shape context , one draws the character in a box and a list of characters approximating the drawing, with their code points, is returned.
This led to the idea that text in Chinese and other languages would take more space in UTF-8. However, text is only larger if there are more of these code points than 1-byte ASCII code points, and this rarely happens in the real-world documents due to spaces, newlines, digits, punctuation, English words, and (depending on document format) markup.
A block is a uniquely named, contiguous range of code points. It is identified by its first and last code point. Blocks do not overlap. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 338 names assigned as of Unicode version 16.0. Unassigned code ...
The first-- parameter is the word after "lookup_"; the second parameter is the code point-- in hexadecimal base. function p. lookup (frame) local func = get_func (frame. args, 1, "lookup_") local codepoint = get_codepoint (frame. args, 2) local result = func (codepoint) if func == p. lookup_name then-- Prevent code point labels such as <control ...