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It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Other notable third-party games using Source include Vampire: The Masquerade – Bloodlines, Dear Esther, and The Stanley Parable. Valve released incremental updates to the engine during its lifetime.
The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software. [9] [10] Half-Life: Decay, an expansion pack for Half-Life only released on PlayStation 2, was released in 2001 alongside Half-Life 's debut on the platform. [11]
Hunt Down the Freeman is a single-player first-person shooter in which players take control of Mitchell Shephard. The game features several mechanics from the Half-Life series, and includes several elements unusual to the series, such as the ability to aim a weapon's sight, different running mechanics, and cutscenes.
A major feature of Planet Half-Life, and all other Planet sites was its public forum.These forums included boards ranging from general discussion to technical help. In August 2007, the forums changed format to comply with GameSpy's ForumPlanet standard (the IGN SnowBoards system), removing some outdated features and adding many new ones, such as a dynamic news box that streams in late-breaking ...
Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]
Deathmatch Classic – A free, official Half-Life mod by Valve that updates the multiplayer gameplay from id Software's Quake, featuring enhanced textures, models, and lighting. [4] It was released on June 7, 2001, [5] and included in an update to Half-Life a month later. [6] OS X and Linux ports of the Windows game were released through Steam ...
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It was used in the Half-Life series, and gave rise to the Source engine. The Xash3D projects, as well as the FreeHL and FreeCS ports, [6] use Quake source code in part to recreate this engine, even with a wrapper for running the game. [7] [8] DarkPlaces – A significantly modified engine used in several standalone games and Quake mods.