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This is an accepted version of this page This is the latest accepted revision, reviewed on 2 January 2025. American composer and producer (born 1984) Lena Raine Raine in 2018 Background information Also known as Lena Chappelle Kuraine Born (1984-02-29) February 29, 1984 (age 40) Seattle, Washington, U.S. Genres Soundtrack electronic Occupations Composer producer game designer Labels Radical ...
American composer Lena Raine has also contributed music for four major updates to the game since 2020, alongside Aaron Cherof and Kumi Tanioka who worked on the most recent version in 2024. Music included in downloadable content (DLC) for legacy console versions of the game was handled by British musician Gareth Coker.
The music of Deltarune comprises multiple soundtrack albums created and scored by Toby Fox and also features guest appearances by Laura Shigihara, Lena Raine and Marcy Nabors. The first soundtrack album was released on Bandcamp on November 1, 2018, a day after the game was launched. [1]
The music that Diemer and Lena Raine composed for Guild Wars 2: Heart of Thorns was played in a live orchestra by The Evergreen Philharmonic Orchestra. The Orchestra involved many students from Issaquah High School, and they played multiple soundtracks featured in Heart of Thorns. [13] [14] [15]
Rosenfeld was born in East Germany on 9 May 1989. [7] [8] His father was a goldsmith, and his family had a musical background before they pursued other careers. [9]He learned to create music on early versions of Schism Tracker (a popular clone of Impulse Tracker) and Ableton Live in the early 2000s, both rudimentary tools at the time. [10]
The music of Celeste was designed by Lena Raine, who composed the music with the main intention of conveying Madeline's feelings, saying it's "almost 1:1 with her internal state". Raine discussed how Madeline's journey is one of "self-discovery and acceptance". She intended this to help players get into Madeline's state of mind. [4]
This page was last edited on 1 September 2021, at 17:00 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
In an interview, the game's composer Lena Raine wrote that she wanted to create a contrast between the music of the natural world and the darkness. Raine said that various instruments were used in order to create the tone, “It’s almost like the distortion of the natural, so you’ll notice that I use a lot of synths and also acoustic ...