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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Single-player, multiplayer. Terraria ( / təˈrɛəriə / ⓘ tə-RAIR-ee-ə[1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures ...

  3. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    re-logic.com. Re-Logic is an American independent game developer and publisher based in Indiana in the USA. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game. Re-Logic published Pixel Piracy and Pixel Privateers, both being developed by Quadro Delta.

  4. Starbound - Wikipedia

    en.wikipedia.org/wiki/Starbound

    The game features story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with and terraform the environment. Player class is defined by items that the player is wearing. [3] The player also has the ability to farm and sell crops, build buildings, and charge rent to tenant NPCs who can live in those ...

  5. Terrarium - Wikipedia

    en.wikipedia.org/wiki/Terrarium

    A temperature-controlled terrarium with plants inside. A terrarium (pl.: terraria or terrariums) is a glass container containing soil and plants in an environment different to the surroundings. It is usually a sealable container that can be opened for maintenance or to access the plants inside; however, terraria can also be open to the atmosphere.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The software is free to download and use, however, it works closely with Amazon services. ... Terraria, Bastion, TowerFall, Transistor, ... built in world editor, C ...

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    2004. Farbrausch. Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [5][unreliable source] 7 Days to Die. 2013. The Fun Pimps. Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools.