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  2. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  4. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...

  5. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    Freddi Fish. Freddi Fish and the Case of the Missing Kelp Seeds. Freddi Fish 2: The Case of the Haunted Schoolhouse. Freddi Fish 3: The Case of the Stolen Conch Shell. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch. Freddi Fish 5: The Case of the Creature of Coral Cove. Fritz and Chesster. Fun School.

  6. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual ...

  7. Second grade - Wikipedia

    en.wikipedia.org/wiki/Second_grade

    In The Republic of Ireland, the equivalent to second grade is known as "Second Class" (usually for 7–8 year olds), which is year 4 of primary school.It is traditionally the year that is dedicated to preparing for the child's "First Holy Communion"; however, as Ireland has become increasingly multicultural, more and more schools are opting to prepare for the sacrament outside of school hours.

  8. Educational stage - Wikipedia

    en.wikipedia.org/wiki/Educational_stage

    1st grade Primary School: Second grade: 7–8 2nd grade Third grade: 8–9 3rd grade Fourth grade: 9–10 4th grade Fifth grade: 10–11 5th grade Sixth grade: 11–12 6th grade Seventh grade: 12–13 1st grade Gymnasium (Lower secondary school) (US equivalent: Middle school) Eighth grade: 13–14 2nd grade Ninth grade: 14–15 3rd grade Tenth ...

  9. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...