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Stability, accurate emulation of the base IIgs machine, reasonable ease of. use and accessible configuration, and a well written help file covering. anything not intuitively obvious. Bonus points for keyboard layout editing, save states, a variety of display. emulation and settings for both pleasingly retro looks or pure.
For a full-featured whiz-bang emulator, I like the Altair32 emulator (www.altair32.com). For portability and support for a wide variety of CPU's/peripherals, I like the SIMH simulator (simh.trailing-edge.com). And, if you just want to be able to run CP/M programs from a Windows DOS box, there's 22nice.com.
to. Windows 95 comes with System Monitor, sysmon.exe. If you don't have it. installed, you can add it to your Windows setup via Add/Remove Programs, Windows Setup tab in the Control Panel. You can use it to track. resources. It can't kill a process like the NT task manager can. --.
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later [1], at least since FLTK 1.3.0. Earlier Windows versions may or. may not work. FLTK 1.4.0 may set higher requirements, but that is not. yet necessary. If you don't need UTF-8 (which is very likely since you target Windows. 95) then FLTK 1.1.10 might be an option. If you also use an old compiler. or are willing to ignore, fix, or switch ...
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B. To shut down Windows 98/95 to the true/native/real MS-DOS prompt from a Desktop icon, follow the same steps above, except select the "Use current MS-DOS configuration" instead of "Specify A New MS-DOS Configuration" at step #6. Name this new batch file EXIT2DOS.BAT, place it a folder of your choice, and then create a shortcut to it on the ...
My Windows 95 installation seems to be working properly, except for this one problem. I cannot Shutdown and restart into MS-Dos mode. Whenever I try this windows shuts down, and then goes to a black screen with a text message saying "You may now turn off your computer. Or press Ctrl-Alt-Delete" to reboot. Other than this it seems to run pretty ...
about 10 to 15 loops ( so a 10 to 15 ms delay ) before the sounspool was ready to play the sound. When I ran the same code on a Android 2.3.1 VD, the delay was MUCH worse, taking around a 350 ms delay before it would play - yes almost 35 times slower! When I ran the same code deplyed to my device running Android 2.2, the
Local copy: The developer write in the first post of this thread that it is an early version where it's only possible to work with libraries in cloud.