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Microsoft Points, introduced in November 2005 as Xbox Live Points, [1] were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Marketplace, digital content such as music and videos on Zune Marketplace, along with content from Windows Live Gallery.
You can accrue Microsoft Rewards points by doing things like playing Xbox games and searching with Bing, which you can later redeem for rewards, which includes donations to nonprofit organizations.
In October 2011, users of Xbox Live reported having unauthorized access to their Xbox Live accounts, with Microsoft points subsequently being used and/or bought to purchase various in-game items for FIFA 12. Microsoft responded to such incidents by restricting access to the account for 25 days while the fraud team investigated.
Single identity across all platforms (tied to a Microsoft Account) Cross-platform chat, with text, voice, and video; Unified friends list and message system; Single, worldwide currency for purchasing virtual games, music, videos and content (Microsoft Points) Cross-platform multiplayer online gaming, including game invites
However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points. [10] As the Game Room will be available to Gold and Silver Xbox members, the service will be free to use on Games for Windows Live.
The Microsoft Points system previously required to purchase content was criticized for being deceptive in terms of actual real-world cost, as well as for users often having to purchase more points at once than are immediately needed (in North America, users could only purchase points in increments of 400, costing around $5).
Microsoft Copilot, formerly known as Bing Chat, is an chatbot developed by Microsoft and released in 2023. Copilot utilizes the Microsoft Prometheus model, [ 55 ] built upon OpenAI 's GPT-4 foundational large language model , [ 56 ] which in turn has been fine-tuned using both supervised and reinforcement learning techniques.
Here virtual or game currency can be bought, but not exchanged back into real money. The virtual currency is akin to a coupon. Examples are frequent flyer programs by various airlines, Microsoft Points, Nintendo Points, Facebook Credits and Amazon Coin.