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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in ...

  3. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    , = [⁡ ⁡ ⁡ ⁡] []. which is a reflection in the x-axis followed by a rotation by an angle θ, or equivalently, a reflection in a line making an angle of θ/2 with the x-axis. Reflection in a parallel line corresponds to adding a vector perpendicular to it.

  4. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The right-hand rule. Fixing or choosing the x-axis determines the y-axis up to direction. Namely, the y-axis is necessarily the perpendicular to the x-axis through the point marked 0 on the x-axis. But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative.

  6. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).

  7. Dihedral group - Wikipedia

    en.wikipedia.org/wiki/Dihedral_group

    The dihedral group D 2 is generated by the rotation r of 180 degrees, and the reflection s across the x-axis. The elements of D 2 can then be represented as {e, r, s, rs}, where e is the identity or null transformation and rs is the reflection across the y-axis. The four elements of D 2 (x-axis is vertical here) D 2 is isomorphic to the Klein ...

  8. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    This isometry maps the x-axis to itself; any other line which is parallel to the x-axis gets reflected in the x-axis, so this system of parallel lines is left invariant. The isometry group generated by just a glide reflection is an infinite cyclic group. [1]

  9. Improper rotation - Wikipedia

    en.wikipedia.org/wiki/Improper_rotation

    In geometry, an improper rotation [1] (also called rotation-reflection, [2] rotoreflection, [1] rotary reflection, [3] or rotoinversion [4]) is an isometry in Euclidean space that is a combination of a rotation about an axis and a reflection in a plane perpendicular to that axis. Reflection and inversion are each a