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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API , [ 2 ] [ 3 ] designed to be fast, lightweight, portable and without dependencies. [ 4 ]
Microsoft continued to update the list of Xbox games that were compatible with Xbox 360 until November 2007 when the list was finalized. Microsoft later launched the Xbox Originals program on December 7, 2007 where select backward compatible Xbox games could be purchased digitally on Xbox 360 consoles with the program ending less than two years ...
Also, owners of the Xbox 360 Game of the Year Edition can run the game with all the DLC using disc 2. Fallout: New Vegas: Bethesda Softworks: June 23, 2016: Owners of the Xbox 360 Ultimate Edition can run the game with all the DLC using disc 2. [citation needed] Far Cry 2: Ubisoft: January 16, 2018: Far Cry 3: Ubisoft: March 30, 2017
On June 15, 2015, Microsoft announced the Xbox One would be backwards compatible with Xbox 360 through emulation. In June 2017, they announced original Xbox titles would also be available for backwards compatibility through emulation, but because the Xbox original runs on the x86 architecture, CPU emulation is unnecessary, greatly improving ...
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...
The Xbox 360 version of Grand Theft Auto 5 will ship on two discs, Rockstar confirmed today. Additionally, both the Xbox 360 and PS3 version (one disc) will have installation requirements. "Grand ...
Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive. Often, an Xbox Live Gold membership is also required to access some applications, as well as subscriptions correspondent to the applications.
Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...