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  2. Critical speed - Wikipedia

    en.wikipedia.org/wiki/Critical_speed

    Both calculate an approximation of the first natural frequency of vibration, which is assumed to be nearly equal to the critical speed of rotation. The Rayleigh–Ritz method is discussed here. For a shaft that is divided into n segments, the first natural frequency for a given beam, in rad/s , can be approximated as:

  3. Dunkerley's method - Wikipedia

    en.wikipedia.org/wiki/Dunkerley's_Method

    The whirling frequency of a symmetric cross section of a given length between two points is given by: = where: E = Young's modulus, I = second moment of area, m = mass of the shaft, L = length of the shaft between points.

  4. Speed Dreams - Wikipedia

    en.wikipedia.org/wiki/Speed_Dreams

    Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku. Started in 2008 as a fork of the racing car simulator TORCS , [ 2 ] it is mainly written in C++ and released under GPL v2+ and Free Art License , the most recent release being version 2.3.0 of March 2023.

  5. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.

  6. RPM Tuning - Wikipedia

    en.wikipedia.org/wiki/RPM_Tuning

    RPM Tuning, also titled Top Gear RPM Tuning and as Midnight Outlaw: Six Hours To Sun Up for Microsoft Windows, is a racing video game developed by French studio Babylon Software and published by Wanadoo Edition in 2004 for Windows, PlayStation 2 and Xbox. It is part of the Top Gear game series. A PlayStation 2 version was not released in North ...

  7. Category:Racing simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Racing_simulators

    NASCAR Racing (video game) NASCAR Racing 2; NASCAR Racing 3; NASCAR Racing 4; NASCAR Racing 1999 Edition; NASCAR Racing 2002 Season; NASCAR Racing 2003 Season; NASCAR The Game; NASCAR Thunder; NASCAR Thunder 2003; NASCAR Thunder 2004; NASCAR: Dirt to Daytona; Need for Speed: Shift; Need for Speed: Shift 2; NetKar Pro; No Second Prize (video game)

  8. Campbell diagram - Wikipedia

    en.wikipedia.org/wiki/Campbell_diagram

    Analysis shows that there are well-damped critical speed at lower speed range. Another critical speed at mode 4 is observed at 7810 rpm (130 Hz) in dangerous vicinity of nominal shaft speed, but it has 30% damping - enough to safely ignore it. Analytically computed values of eigenfrequencies as a function of the shaft's rotation speed. This ...

  9. Auto Modellista - Wikipedia

    en.wikipedia.org/wiki/Auto_Modellista

    Various aspects of each car can be tuned, allowing the player to tweak the performance of the car. In the Garage mode (the main single-player mode), the player is granted the ability to select one of four tire types which affect road grip in regard to the weather conditions on the race track (for example, the "Semi-Slick Tires" provide maximum ...

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