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JumpStart Toddlers is a 1996 educational video game and the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under.
Equal proficiency in a bilingual individuals' languages is rarely seen as it typically varies by domain. [6] For example, a bilingual individual may have greater proficiency for work-related terms in one language, and family-related terms in another language. [4] Being bilingual has been linked to a number of cognitive benefits. [7]
Bilingual education supports students in becoming literate in both languages, which has been shown to increase reading scores for students in both languages. [25] [26] Researchers have proposed that this could be due to students in bilingual programs having an increased awareness of languages and their writing systems. [21]
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Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.
Each skill (listening, speaking, reading, writing) is treated and taught separately. The skills of writing and reading are not neglected, but the focus throughout remains on listening and speaking. Dialogue is the main feature of the audio-lingual syllabus. Dialogues are the chief means of presenting language items.
A multilingual writer is a person who has the ability to write in two or more languages, or in more than one dialect of a language. [1] Depending on the situation and the environment, these writers are often identified with many labels, such as second-language writers, non-native speakers, language learners, and many others. [1]
Tux Typing, a typing game for Linux. A typing game is a genre of video games that involves correctly entering letters, words, or sentences on the keyboard. It began as a sub-genre of educational games designed to familiarize players with keyboard use and to improve skill at touch typing. Successfully typing a letter or word is tied to an action ...