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Castling is the only move in chess in which two pieces are moved at once. [3] Castling with the king's rook is called kingside castling, and castling with the queen's rook is called queenside castling. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0.
Once per game, each king can make a move known as castling. Castling consists of moving the king two squares toward a rook of the same color on the same rank, and then placing the rook on the square that the king crossed. Castling is permissible if the following conditions are met: [2] Neither the king nor the rook has previously moved during ...
Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold: [11] The king and rook involved in castling must not have previously moved; There must be no pieces between the king and the rook;
The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after the king is shifted two squares toward the rook.
Rules for piece movement are the same as GliĆski's variant, except for the pawns. Castling is permitted, and kings start on opposite wings of the board. [7] [8] Players may castle either short (0-0) or long (0-0-0). The king slides two cells when castling short; three cells when castling long. Other standard chess castling rules and ...
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The rules of chess prescribe the moves each type of chess piece can make. During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without ...
The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement). If a variant changes rules from multiple categories, it belongs to the sub-section below corresponding to the later-listed category. Starting position and armies