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The Nintendo Switch uses non-volatile flash memory technology similar to SD cards that are officially called game cards. These are distinct technologies from volatile game cartridges that are similar to RAM boards. This iteration is smaller and has a larger storage capacity than its previous versions. [11] Despite its similarities, the Switch ...
After determining that the SD card supports it, the host device can also command the SD card to switch to a higher transfer speed. Until determining the card's capabilities, the host device should not use a clock speed faster than 400 kHz. SD cards other than SDIO (see below) have a "Default Speed" clock rate of 25 MHz.
XM (requires an eXternal electro-mechanical adapter) – Technically the same as EM, but such adapter usually consists of 2 parts: a pseudo-card with pin routing and physical enclosure size that perfectly match the target slot and a break-out box (a card reader) that holds a real card. Such adapter is the least comfortable to use.
The original R4 cards use a microSD (≤2GB, FAT32) card for its firmware and games, and does not support SDHC microSD cards.The original Revolution for DS card is no longer sold, however cards commonly referred to as 1:1 clones can still be purchased online.
MicroSD and microSDHC were supported initially, and microSDXC card support was later added to the Switch's software via a system update. [113] [136] SD cards and miniSD cards do not fit the Switch. [159] The Switch did not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future ...
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