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This expansion features a modified Warlock (Female) and a modified Warlord (Dwarf). Like Conquest of Kumanjaro, this is a smaller "spell tome" expansion adding new cards and special abilities for these existing mage types, and filling out the war, earth, dark and fire schools.
Warlock: Master of the Arcane is a 4X turn-based strategy game where players engage in world conquest against one another across a world map. The game is comparable to the Civilization series, particularly Civilization V where the game world is presented on a hexagon grid where all units, cities and pieces of environment are laid out on tiles.
Warlock II: The Exiled is a 4X turn-based strategy video game developed by 1C:Ino-Co Plus and published by Paradox Interactive. It was released for Microsoft Windows on 10 April 2014. It is the sequel to Warlock: Master of the Arcane
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
The Book of Crafts was designed by Aron Anderson, Phil Brucato, James Estes, Looking Eagle, Deena McKinney, Wade Racine, Andrew Ragland, Derek Pearcy, Kathleen Ryan, and Lucien Soulban, with interior artwork by James Daly, Pia Guerra, Anthony Hightower, Mark Jackson, Robert Macneil, Shea Anton Pensa, Alex Sheikman, and Ron Spencer, and cover art by Ash Arnett and Matt Milberger.
Mage: The Ascension, 2nd Edition was given an 8/10 by Arcane's Adam Tinworth, who called it "good for those who enjoy involved and challenging games." He noted that while it could be difficult for new players to grasp the game's background, develop their style of magic, or figure out how the magic worked; the gameplay system itself would be ...
Clash of the Princes is a boxed set consisting of The Warrior's Way and The Warlock's Way, released by Puffin Books in 1986, written by Andrew Chapman and Martin Allen and illustrated by John Blanche. [1] They can be played as standard Fighting Fantasy gamebooks or combined for a two-player experience. In the two-player game, two scores (Action ...
Unlike many other miniatures war-games, Mage Knight eliminates the need for reference to rule books and tables by integrating a dial into each figure that contains its current combat statistics - movement rate, attack and defense values, combat damage, and special abilities. While this system lacks the versatility of other miniatures games ...