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  2. LZ4 (compression algorithm) - Wikipedia

    en.wikipedia.org/wiki/LZ4_(compression_algorithm)

    Each sequence begins with a one-byte token that is broken into two 4-bit fields. The first field represents the number of literal bytes that are to be copied to the output. The second field represents the number of bytes to copy from the already decoded output buffer (with 0 representing the minimum match length of 4 bytes).

  3. Video optimization - Wikipedia

    en.wikipedia.org/wiki/Video_optimization

    Video optimization refers to a set of technologies used by mobile service providers to improve consumer viewing experience by reducing video start times or re-buffering events. The process also aims to reduce the amount of network bandwidth consumed by video sessions.

  4. How to reduce lag while livestreaming video - AOL

    www.aol.com/reduce-lag-while-livestreaming-video...

    Whether it's a buffering video or a stuttering internet video game, we all know the bane of online existence that is lag.You especially know how annoying lag is if you livestream.If you broadcast ...

  5. Adaptive bitrate streaming - Wikipedia

    en.wikipedia.org/wiki/Adaptive_bitrate_streaming

    Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...

  6. Video buffering verifier - Wikipedia

    en.wikipedia.org/wiki/Video_buffering_verifier

    The Video Buffering Verifier (VBV) is a theoretical MPEG video buffer model, used to ensure that an encoded video stream can be correctly buffered, and played back at the decoder device. By definition, the VBV shall not overflow nor underflow when its input is a compliant stream, (except in the case of low_delay).

  7. Snappy (compression) - Wikipedia

    en.wikipedia.org/wiki/Snappy_(compression)

    Snappy (previously known as Zippy) is a fast data compression and decompression library written in C++ by Google based on ideas from LZ77 and open-sourced in 2011. [3] [4] It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression.