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  2. Video buffering verifier - Wikipedia

    en.wikipedia.org/wiki/Video_buffering_verifier

    The Video Buffering Verifier (VBV) is a theoretical MPEG video buffer model, used to ensure that an encoded video stream can be correctly buffered, and played back at the decoder device. By definition, the VBV shall not overflow nor underflow when its input is a compliant stream, (except in the case of low_delay).

  3. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. [3] The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. [4] Screen buffers should be distinguished from video memory.

  4. Video optimization - Wikipedia

    en.wikipedia.org/wiki/Video_optimization

    Video optimization refers to a set of technologies used by mobile service providers to improve consumer viewing experience by reducing video start times or re-buffering events. The process also aims to reduce the amount of network bandwidth consumed by video sessions.

  5. MIT experts find a way to reduce video stream buffering on ...

    www.aol.com/news/2019-08-19-mit-minerva-video...

    Skips, endless buffering, and ugly pixelation can ruin the experience of watching a movie or TV show when everyone in your house is trying to stream at the same time. MIT experts find a way to ...

  6. MIT’s new AI can keep streaming video from buffering - AOL

    www.aol.com/news/2017-08-14-mit-s-new-ai-can...

    Buffering and pixelation are the scourge of streaming video. It ruins the experience for viewers, robs advertisers of revenue as said viewers tune out, and causes technical headaches for streaming ...

  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Ways to prevent video tearing depend on the display device and video card technology, the software in use, and the nature of the video material. The most common solution is to use multiple buffering. Most systems use multiple buffering and some means of synchronization of display and video memory refresh cycles. [3]

  8. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...

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