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Crossfire (commonly abbreviated as CF) is a tabletop miniatures wargame designed by Arty Conliffe and first published in 1996, later supplemented by "Hit the Dirt" containing a number of rules clarifications and scenarios. Crossfire was originally designed to allow for company-sized battles and World War II scenarios. It employs an innovative ...
Many role-playing gamers and wargamers paint their miniatures to differentiate characters or units on a gaming surface (terrain, battle mat, or unadorned table top). Fantasy, role-playing, miniatures, and wargaming conventions sometimes feature miniature painting competitions, such as Games Workshop's Golden Demon contest. There are also many ...
Miniature wargames are played using model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space.
Toy Defense (Russian: Солдатики) is a tower defense game developed by Melesta Games. [1] [2] The first release of the game took place on October 17, 2012. [3]The first two games in the series are dedicated to the World Wars, while the third takes place in a fictional location.
Sand tables have been used for military planning and wargaming for many years as a field expedient, small-scale map, and in training for military actions. In 1890 a Sand table room was built at the Royal Military College of Canada for use in teaching cadets military tactics; this replaced the old sand table room in a pre-college building, in ...
A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
In contrast to land wargaming, naval wargaming almost exclusively uses ratios to express the scale of the models. Popular scales include: 1:1250 scale die-cast models of ships. 1:6000, 1:4800, 1:3000, 1:2400 - popular for use in games of the pre-Dreadnought era and later, although some notable ranges in earlier periods are available.