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  2. Peephole optimization - Wikipedia

    en.wikipedia.org/wiki/Peephole_optimization

    Peephole optimization is an optimization technique performed on a small set of compiler-generated instructions, known as a peephole or window, [1] [2] that involves replacing the instructions with a logically equivalent set that has better performance.

  3. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  4. Java compiler - Wikipedia

    en.wikipedia.org/wiki/Java_compiler

    The most common form of output from a Java compiler is Java class files containing cross-platform intermediate representation (IR), called Java bytecode. [ 2 ] The Java virtual machine (JVM) loads the class files and either interprets the bytecode or just-in-time compiles it to machine code and then possibly optimizes it using dynamic compilation .

  5. Java (software platform) - Wikipedia

    en.wikipedia.org/wiki/Java_(software_platform)

    The Java platform is a suite of programs that facilitate developing and running programs written in the Java programming language. A Java platform includes an execution engine (called a virtual machine), a compiler and a set of libraries; there may also be additional servers and alternative libraries that depend on the requirements.

  6. Principles of Compiler Design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_Compiler_Design

    The book also contains the entire code for making a compiler. The back cover offers the original inspiration of the cover design: The dragon is replaced by windmills, and the knight is Don Quixote. The book was published by Addison-Wesley, ISBN 0-201-00022-9.

  7. Compiler - Wikipedia

    en.wikipedia.org/wiki/Compiler

    Compiler design. Regardless of the exact number of phases in the compiler design, the phases can be assigned to one of three stages. The stages include a front end, a middle end, and a back end. The front end scans the input and verifies syntax and semantics according to a specific source language.

  8. Dead-code elimination - Wikipedia

    en.wikipedia.org/wiki/Dead-code_elimination

    In compiler theory, dead-code elimination (DCE, dead-code removal, dead-code stripping, or dead-code strip) is a compiler optimization to remove dead code (code that does not affect the program results).

  9. Bootstrapping (compilers) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(compilers)

    Bootstrapping a compiler has the following advantages: [6] It is a non-trivial test of the language being compiled, and as such is a form of dogfooding. Compiler developers and bug reporters only need to know the language being compiled. Compiler development can be performed in the higher-level language being compiled.