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Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
November 3, 2015: Describes the Sword Coast region of Faerûn. 159: 978-0-7869-6580-9: Forgotten Realms Player's Guide ― November 11, 2025: Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. [16] [17] ― Forgotten Realms Adventure Guide ― November 11, 2025
ISBN 1-58846-084-3: Sword & Sorcery 3.5 ed. core rulebook Ravenloft Player's Handbook (d20 3.5 Fantasy Roleplaying) Jackie Cassada, Andrew Cernak, John W. Mangrum, Nicky Rea & Andrew Wyatt 2003 ISBN 1-58846-091-6: Sword & Sorcery 3.5 ed. core rulebook Van Richten's Guide to the Walking Dead Rucht Lilavivat & Ryan Naylor 2003 ISBN 1-58846-085-1
Eberron comes complete with a starter adventure to launch new parties, and a game master should have little problem immersing her or his party into a new world. The art of the book is excellent, as with most of the modern AD&D (version 3.5 and later) books, and the adults of the group can only enjoy the more mature storylines". [5]
The front cover of Dungeon Issue 139 (October 2006), illustrated by Dan Scott, wherein began the Savage Tide Adventure Path.. The Savage Tide Adventure Path (or simply Savage Tide) is the third Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine.
The main section consists of 3 parts and 8 chapters. Part one covers the town and Hommlet and the surrounding landscape, including the Temple of Elemental Evil while still in a state of disrepair. Part two details the Temple of All-Consumption, including the hamlet of Rastor, Crater Ridge mines, and the inner temple.
Monster Manual III is a rulebook published in September 2004 by Wizards of the Coast, for use with the Dungeons & Dragons role-playing game.It is the first of the monster specific books published by Wizards of the Coast to be made for the 3.5 edition of the game.
The Grand History of the Realms was written by Brian R. James, Ed Greenwood, George Krashos, Eric L. Boyd and Thomas M. Costa, and published in September 2007.Cover art was by Todd Lockwood, with interior art by Kyle Anderson, Glen Angus, Steven Belledin, Matt Cavotta, Rafael Garres Cervantes, Ed Cox, Daarken, Wayne England, Jason A. Engle, Emily Fiegenschuh, Carl Frank, Ralph Horsley, Andrew ...