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Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...
A bilinear map is a function: such that for all , the map (,) is a linear map from to , and for all , the map (,) is a linear map from to . In other words, when we hold the first entry of the bilinear map fixed while letting the second entry vary, the result is a linear operator, and similarly for when we hold the second entry fixed.
Let P and Q be two sets, each containing N points in .We want to find the transformation from Q to P.For simplicity, we will consider the three-dimensional case (=).The sets P and Q can each be represented by N × 3 matrices with the first row containing the coordinates of the first point, the second row containing the coordinates of the second point, and so on, as shown in this matrix:
Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...
The mapping that associates to the equivalence class [] is known as the quotient map. Alternatively phrased, the quotient space V / N {\displaystyle V/N} is the set of all affine subsets of V {\displaystyle V} which are parallel to N {\displaystyle N} .
The matrix A is said to represent the linear map f, and A is called the transformation matrix of f. For example, the 2×2 matrix = [] can be viewed as the transform of the unit square into a parallelogram with vertices at (0, 0), (a, b), (a + c, b + d), and (c, d).
Construction of Q 3 by connecting pairs of corresponding vertices in two copies of Q 2. The hypercube graph Q n may be constructed from the family of subsets of a set with n elements, by making a vertex for each possible subset and joining two vertices by an edge whenever the corresponding subsets differ in a single element.
The simplest algorithm for generating a representation of the Mandelbrot set is known as the "escape time" algorithm. A repeating calculation is performed for each x, y point in the plot area and based on the behavior of that calculation, a color is chosen for that pixel.