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  2. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Most early personal computers used a shared memory design with graphics hardware sharing memory with the CPU. Such designs saved money as a single bank of DRAM could be used for both display and program. Examples of this include the Apple II computer, the Commodore 64, the Radio Shack Color Computer, the Atari ST, and the Apple Macintosh.

  3. Shared memory - Wikipedia

    en.wikipedia.org/wiki/Shared_memory

    HSA defines a special case of memory sharing, where the MMU of the CPU and the IOMMU of the GPU have an identical pageable virtual address space.. In computer hardware, shared memory refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system.

  4. Multiprocessor system architecture - Wikipedia

    en.wikipedia.org/wiki/Multiprocessor_system...

    Multiprocessor system with a shared memory closely connected to the processors. A symmetric multiprocessing system is a system with centralized shared memory called main memory (MM) operating under a single operating system with two or more homogeneous processors. There are two types of systems: Uniform memory-access (UMA) system; NUMA system

  5. Computer hardware - Wikipedia

    en.wikipedia.org/wiki/Computer_hardware

    Microarchitecture, also known as computer organization, refers to high-level hardware questions such as the design of the CPU, memory, and memory interconnect. [26] Memory hierarchy ensures that the memory quicker to access (and more expensive) is located closer to the CPU, while slower, cheaper memory for large-volume storage is located ...

  6. Heterogeneous System Architecture - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_System...

    The system architecture allows any accelerator, for instance a graphics processor, to operate at the same processing level as the system's CPU. Among its main features, HSA defines a unified virtual address space for compute devices: where GPUs traditionally have their own memory, separate from the main (CPU) memory, HSA requires these devices ...

  7. Multiprocessing - Wikipedia

    en.wikipedia.org/wiki/Multiprocessing

    Some (or all) of the CPUs can share a common bus, each can also have a private bus (for private resources), or they may be isolated except for a common communications pathway. Likewise, the CPUs can share common RAM and/or have private RAM that the other processor(s) cannot access. The roles of master and slave can change from one CPU to another.

  8. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    These input/output operations rely on a computer and its components, including the CPU, GPU, RAM, and storage. Game files are stored in a form of secondary memory which is then loaded into the main memory when executed. The CPU is responsible for processing input from the user and passing information to the GPU.

  9. Non-uniform memory access - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_memory_access

    Non-uniform memory access (NUMA) is a computer memory design used in multiprocessing, where the memory access time depends on the memory location relative to the processor. Under NUMA, a processor can access its own local memory faster than non-local memory (memory local to another processor or memory shared between processors). [ 1 ]