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Sonic Robo Blast 2 is a 3D Sonic game that uses a modified version of the Doom Legacy engine and has been in development since 1998. The game gained notability for being the first 3D Sonic fangame, and it continues to be updated by its developers and supported by its community to the present day. [10]
Sonic 3D Blast was released for the Genesis in North America [d] and Europe in November 1996. [e] The launch coincided with the release of the Game Gear game Sonic Blast, which also features pre-rendered 3D graphics. [34] The Saturn version of Sonic 3D Blast was released in North America later that year [1] and in Europe in February 1997.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn.
Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine.It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [5] and was the first fan-made 3D Sonic game created. [6]
A cinematic teaser (which you can watch by clicking here or manually skipping to minute 11:50 of the full Sonic Central livestream) announced its first new full-blown, original 3D game since 2017.
Sonic Mega Collection compiles 14 emulated games originally released for the Sega Genesis, limited to only 12 in releases outside of Japan.In addition to the seven default games, three unlockable games are included that recreate the Sonic & Knuckles "lock-on technology" to allow for new modes and/or playable characters in the first three Sonic games.
Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.