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  2. Nonagon - Wikipedia

    en.wikipedia.org/wiki/Nonagon

    In geometry, a nonagon (/ ˈ n ɒ n ə ɡ ɒ n /) or enneagon (/ ˈ ɛ n i ə ɡ ɒ n /) is a nine-sided polygon or 9-gon.. The name nonagon is a prefix hybrid formation, from Latin (nonus, "ninth" + gonon), used equivalently, attested already in the 16th century in French nonogone and in English from the 17th century.

  3. Radar chart - Wikipedia

    en.wikipedia.org/wiki/Radar_chart

    The radar chart is also known as web chart, spider chart, spider graph, spider web chart, star chart, [2] star plot, cobweb chart, irregular polygon, polar chart, or Kiviat diagram. [ 3 ] [ 4 ] It is equivalent to a parallel coordinates plot, with the axes arranged radially.

  4. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Polygon (computer graphics) Polygon mesh; Polygonal modeling; Popping (computer graphics) Portal rendering; Posterization; Potentially visible set; Pre-rendering; Precomputed Radiance Transfer; Procedural generation; Procedural surface; Procedural texture; Progressive meshes; Projection mapping; Projection plane; Projective geometry (for ...

  5. GNU Paint - Wikipedia

    en.wikipedia.org/wiki/GNU_Paint

    Drawing tools such as ovals, freehand, polygon and text, with fill or shadow for polygons and closed freehand shapes. Cut and paste by selecting irregular regions or polygons. Preliminary print support using gnome-print. Modern, easy-to-use user interface with tool and color palettes. Multiple-image editing in a single instance of the program.

  6. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Irregular three-dimensional surfaces and solids, are usually defined as a connected set of polygons (e.g., a polygon mesh) or as parametric surfaces (e.g., NURBS). Fractals, often defined as an iterated function system. In many vector datasets, each shape can be combined with a set of properties.

  7. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. [1] [2]

  8. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A mesh is a representation of a larger geometric domain by smaller discrete cells. Meshes are commonly used to compute solutions of partial differential equations and render computer graphics, and to analyze geographical and cartographic data.

  9. Polygon - Wikipedia

    en.wikipedia.org/wiki/Polygon

    A simple polygon is the boundary of a region of the plane that is called a solid polygon. The interior of a solid polygon is its body, also known as a polygonal region or polygonal area. In contexts where one is concerned only with simple and solid polygons, a polygon may refer only to a simple polygon or to a solid polygon.