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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. Tangential and normal components - Wikipedia

    en.wikipedia.org/wiki/Tangential_and_normal...

    Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and R v . A more direct method, however, is to simply calculate the trace : the sum of the diagonal elements of the rotation matrix.

  5. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  6. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Vector geometry of Rodrigues' rotation formula, as well as the decomposition into parallel and perpendicular components. Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ ( right hand rule , anticlockwise in the figure), producing the rotated vector v rot {\displaystyle \mathbb {v} _{\text ...

  7. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation a × b = c will always form a right-handed set (or a left-handed set, depending on how the cross product is defined), thus fixing an orientation in ...

  8. Curl (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Curl_(mathematics)

    The curl of the vector field at any point is given by the rotation of an infinitesimal area in the xy-plane (for z-axis component of the curl), zx-plane (for y-axis component of the curl) and yz-plane (for x-axis component of the curl vector). This can be seen in the examples below.

  9. Euler–Rodrigues formula - Wikipedia

    en.wikipedia.org/wiki/Euler–Rodrigues_formula

    In mathematics and mechanics, the Euler–Rodrigues formula describes the rotation of a vector in three dimensions. It is based on Rodrigues' rotation formula , but uses a different parametrization. The rotation is described by four Euler parameters due to Leonhard Euler .