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F.E.A.R. is a first-person shooter in which the player's arsenal includes handguns (which the player can dual wield [12]), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam.
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...
These games also began to use textures for environmental geometry instead of simple wire-frame models or solid colors. Hovertank 3D , from id Software , was the first to use this technique in 1990, but was still not using textures , a capability which was added shortly after on Catacomb 3D (1991), then with the Wolfenstein 3D engine which was ...
Demonstration of z-fighting with multiple colors and textures over a grey background. Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distances to the camera.
Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment.
Flickering textures, black bars during cinematics sometimes flicker too. [5] The Incredibles Mr. Incredible (JP) THQ: Skyscraper textures are swapped to Mr. Incredible's textures [5] The Incredibles: Rise of the Underminer: THQ [5] Indiana Jones and the Emperor's Tomb: LucasArts: Some sound effects are out of sync, and there is a random crash ...
All textures and effects, 3D models, animations, characters and clothing (no music or sounds) are under CC BY-SA. Scorched 3D: 2001 2014 Artillery game: GPL-2.0-or-later: GPL-2.0-or-later: 3D: Clone of Scorched Earth. Secret Maryo Chronicles: 2003 2014 Platformer: GPL-3.0-or-later: GPL-3.0-or-later: 2D: 2D platformer inspired by the Super Mario ...
IGN described the game as a "perfect example of what the Xbox can do with its power", citing "fast framerates, crisp textures, tons of realtime lighting and particle effects". [15] GameZone described the characters and backgrounds as "stunning", highlighting the special effects used for lighting and water rendering. [14]