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Cakewalk is a full-featured Digital audio workstation software package for audio and MIDI composing, recording, arranging, editing, mixing and mastering. It is developed and published under a free subscription licensing model by BandLab Technologies of Singapore for the Microsoft Windows platform.
The Express version was sometimes bundled with hardware such as a sound card. Cakewalk was a purely MIDI based sequencer: Although it could trigger WAV files at certain points, more comprehensive audio support was not incorporated until the advent of Cakewalk Pro Audio when true support for digitized audio was added. Cakewalk Professional 1.0 ...
FLAC playback is possible on mobile devices or phones based on Windows Mobile, or Symbian OS with either S60, Series 80 or Series 90 UI platforms, can run the free open source media player application OggPlay. [43] Also LCG Jukebox from Lonely Cat Games is able to play FLAC audio on Symbian S60 and Windows Mobile devices.
Various audio export options (including 64-bit masters) were AIFF, AU, CAF, FLAC, RAW, SD2, W64 (Sony Wave64), and WAV . Starting with version 6, Sonar could take advantage of 64-bit internal processing, a 64-bit audio engine, and a 64-bit mixer on 64-bit versions of Windows Vista and Windows 7. Before the introduction of Sonar X2 in October ...
Rockbox is a free and open-source software replacement for the OEM firmware in various forms of digital audio players (DAPs) with an original kernel. [2] [3] It offers an alternative to the player's operating system, in many cases without removing the original firmware, which provides a plug-in architecture for adding various enhancements and functions.
Certain early arcade machines made use of sound cards to achieve playback of complex audio waveforms and digital music, despite being already equipped with onboard audio. An example of a sound card used in arcade machines is the Digital Compression System card, used in games from Midway .
But some sound card drivers can emulate more than one MME device (or support more than a single streaming client) so it could work with MME too. Starting from Windows 2000, MME supports playback device sharing (multi-client access) and can mix playback streams together. Starting from Windows XP, MME started to support recording device sharing.
During playback, audio files are read from storage into a RAM based memory buffer, and then streamed through an audio codec to produce decoded PCM audio. Typically audio formats decode at double to more than 20 times real speed on portable electronic processors , [ 74 ] requiring that the codec output be stored for a time until the DAC can play it.
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