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  2. Gaussian process - Wikipedia

    en.wikipedia.org/wiki/Gaussian_process

    Inference of continuous values with a Gaussian process prior is known as Gaussian process regression, or kriging; extending Gaussian process regression to multiple target variables is known as cokriging. [26] Gaussian processes are thus useful as a powerful non-linear multivariate interpolation tool. Kriging is also used to extend Gaussian ...

  3. Neural network Gaussian process - Wikipedia

    en.wikipedia.org/.../Neural_network_Gaussian_process

    A Neural Network Gaussian Process (NNGP) is a Gaussian process (GP) obtained as the limit of a certain type of sequence of neural networks. Specifically, a wide variety of network architectures converges to a GP in the infinitely wide limit , in the sense of distribution .

  4. Comparison of Gaussian process software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Gaussian...

    This is a comparison of statistical analysis software that allows doing inference with Gaussian processes often using approximations. This article is written from the point of view of Bayesian statistics , which may use a terminology different from the one commonly used in kriging .

  5. Kriging - Wikipedia

    en.wikipedia.org/wiki/Kriging

    In statistics, originally in geostatistics, kriging or Kriging (/ ˈ k r iː ɡ ɪ ŋ /), also known as Gaussian process regression, is a method of interpolation based on Gaussian process governed by prior covariances. Under suitable assumptions of the prior, kriging gives the best linear unbiased prediction (BLUP) at unsampled locations. [1]

  6. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon , [ 5 ] or are predefined manually in a domain-specific language and sent in advance to artificial players [ 6 ] [ 7 ] like in ...

  7. Vecchia approximation - Wikipedia

    en.wikipedia.org/wiki/Vecchia_approximation

    Vecchia approximation is a Gaussian processes approximation technique originally developed by Aldo Vecchia, a statistician at United States Geological Survey. [1] It is one of the earliest attempts to use Gaussian processes in high-dimensional settings. It has since been extensively generalized giving rise to many contemporary approximations.

  8. Gaussian process emulator - Wikipedia

    en.wikipedia.org/wiki/Gaussian_process_emulator

    The Gaussian process emulator model treats the problem from the viewpoint of Bayesian statistics. In this approach, even though the output of the simulation model is fixed for any given set of inputs, the actual outputs are unknown unless the computer model is run and hence can be made the subject of a Bayesian analysis .

  9. Gauss–Markov process - Wikipedia

    en.wikipedia.org/wiki/Gauss–Markov_process

    Gauss–Markov stochastic processes (named after Carl Friedrich Gauss and Andrey Markov) are stochastic processes that satisfy the requirements for both Gaussian processes and Markov processes. [1] [2] A stationary Gauss–Markov process is unique [citation needed] up to rescaling; such a process is also known as an Ornstein–Uhlenbeck process.