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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  3. Mirrors and Reflections - Wikipedia

    en.wikipedia.org/wiki/Mirrors_and_Reflections

    Mirrors and Reflections: The Geometry of Finite Reflection Groups is an undergraduate-level textbook on the geometry of reflection groups. It was written by Alexandre V. Borovik and Anna Borovik and published in 2009 by Springer in their Universitext book series.

  4. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...

  5. Oblique reflection - Wikipedia

    en.wikipedia.org/wiki/Oblique_reflection

    For example, consider the plane P to be the xy plane, that is, the plane given by the equation z=0 in Cartesian coordinates. Let the direction of the reference line L be given by the vector (a, b, c), with c≠0 (that is, L is not parallel to P). The oblique reflection of a point (x, y, z) will then be

  6. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  7. Hyperboloid model - Wikipedia

    en.wikipedia.org/wiki/Hyperboloid_model

    The vectors v ∈ R n+1 such that Q(v) = -1 form an n-dimensional hyperboloid S consisting of two connected components, or sheets: the forward, or future, sheet S +, where x 0 >0 and the backward, or past, sheet S −, where x 0 <0.

  8. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    Applying the glide reflection maps each left footprint into a right footprint and vice versa. In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane

  9. Schlick's approximation - Wikipedia

    en.wikipedia.org/wiki/Schlick's_approximation

    In 3D computer graphics, Schlick’s approximation, named after Christophe Schlick, is a formula for approximating the contribution of the Fresnel factor in the specular reflection of light from a non-conducting interface (surface) between two media.