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  2. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    The primary buffer becomes the secondary buffer, and the secondary buffer becomes the primary. This switch is often done after the vertical blanking interval to avoid screen tearing where half the old frame and half the new frame is shown together. Page flipping has become a standard technique used by PC game programmers.

  3. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  4. Framebuffer object - Wikipedia

    en.wikipedia.org/wiki/Framebuffer_Object

    The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.

  5. RFB (protocol) - Wikipedia

    en.wikipedia.org/wiki/RFB_(protocol)

    RFB ("remote framebuffer") is an open simple protocol for remote access to graphical user interfaces.Because it works at the framebuffer level it is applicable to all windowing systems and applications, including Microsoft Windows, macOS, the X Window System and Wayland.

  6. DirectFB - Wikipedia

    en.wikipedia.org/wiki/DirectFB

    DirectFB (Direct Frame Buffer), now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction layer, and integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications.

  7. Linux framebuffer - Wikipedia

    en.wikipedia.org/wiki/Linux_framebuffer

    Knoppix booting on the framebuffer. The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console. [1]It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and ...

  8. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    By contrast, Direct3D swap chains are a strict first-in, first-out queue, so every frame that is drawn by the application will be displayed even if newer frames are available. Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering".

  9. Direct Graphics Access - Wikipedia

    en.wikipedia.org/wiki/Direct_Graphics_Access

    Direct Graphics Access allows direct access to the frame buffer and the X-server hands over control of the frame buffer to the client program and waits for the client to hand it back. This means that the client program has control of the whole screen, and so it is mostly used for full-screen video/games.