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The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.
It is used for multiple anamorphic formats and DCI 1024:429 (21. 482517:9), but also for ultrawide computer monitors, including 43:18 (21 1 ⁄ 2:9) for resolutions based on 720 lines and 12:5 (21 3 ⁄ 5:9) for ultrawide variants of resolutions based either on 960 pixels width or 900 lines height.
Up to 15 bpp for Archimedes and Falcon (12 bpp for TT), but typically 4 bpp in use. SVGA: Super Video Graphics Array An extension to VGA defined by VESA for IBM PC-compatible computers in 1989 meant to take advantage of video cards that exceeded the minimum 256 kB defined in the VGA standard. For instance, one of the early supported modes was ...
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
Keeping the pixel density of previous models, the iPhone X and 11 Pro introduced a 2436 × 1125 resolution for 15 cm or 5.8 inch screens, while the iPhone XS Max and 11 Pro Max introduced a 2688 × 1242 resolution for 17 cm or 6.5 inch screens (with a notch) all at an aspect ratio of roughly 13∶6 or, for marketing, 19.5∶9.
In October 2012, the Consumer Electronics Association (CEA) announced their definition of the term Ultra High-Definition (or Ultra HD) for use with marketing consumer display devices. [20] CEA defines an Ultra HD product as a TV, monitor, or projector with the following characteristics: [ 21 ]
1366×768 †, 1920×1080, 2560x1440, 3840x2160 (4K UHD) The default aspect ratio for HDTV and modern computer displays. 256:135 (1.8 962:1) 4096×2160 The Digital Cinema Initiatives standard for 4K resolution; specification created in 2005 but not widely sold until 2014–15 [8] [9] 64:27 (2. 370:1) 2560×1080, 3440×1440
The main figure shows 4:3 and 2.40:1 rectangles with the same area A, and 16:9 rectangles that covers (black) or is common to (grey) them.The calculation considers the extreme rectangles, where m and n are multipliers to maintain their respective aspect ratios and areas.