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  2. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Specifically, short movement breaks for the brain is said to lead to more opportunities for information processing and increased memory formation. [4] It contributes to the overall cognitive development of the students because it sends oxygen , water, and glucose to the brain, helping it grow and improve mood and motivation. [ 5 ]

  3. Pomodoro Technique - Wikipedia

    en.wikipedia.org/wiki/Pomodoro_Technique

    It uses a kitchen timer to break work into intervals, typically 25 minutes in length, separated by short breaks. Each interval is known as a pomodoro , from the Italian word for tomato , after the tomato-shaped kitchen timer Cirillo used as a university student.

  4. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  5. Brain training - Wikipedia

    en.wikipedia.org/wiki/Brain_training

    Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory.

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  8. Brain Exercise with Dr. Kawashima - Wikipedia

    en.wikipedia.org/wiki/Brain_Exercise_with_Dr...

    Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.

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