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The widespread adoption of voice chat in online gaming has also led to several negative consequences. While voice chat has become a big hit in console games, [3] it also leads to problems such as griefing, cyberbullying, harassment, and scams. [9] [10] Voice chat has enabled a new level of toxicity and harassment in online gaming communities ...
One popular software for implementing this functionality in games without built-in proximity chat is Mumble. [ 1 ] In 2021, the children's game platform Roblox introduced a proximity chat feature for verified users over the age of 13.
Voice Finger – software that improves the Windows speech recognition system by adding several extensions to it. The software enables controlling the mouse and the keyboard by only using the voice. It is especially useful for aiding users to overcome disabilities or to heal from computer injuries.
A prototype speech recognition Aero Wizard in Windows Vista (then known as "Longhorn") build 4093.. At WinHEC 2002 Microsoft announced that Windows Vista (codenamed "Longhorn") would include advances in speech recognition and in features such as microphone array support [8] as part of an effort to "provide a consistent quality audio infrastructure for natural (continuous) speech recognition ...
Microsoft Agent is a technology developed by Microsoft which employs animated characters, text-to-speech engines, and speech recognition software to enhance interaction with computer users. It came pre-installed as part of Windows 2000 and later versions of Microsoft Windows up to Windows Vista .
With Windows Vista voice control, a user may dictate documents and emails in mainstream applications, start and switch between applications, control the operating system, format documents, save documents, edit files, efficiently correct errors, and fill out forms on the Web. The speech recognition software learns automatically every time a user ...
The Speech Application Programming Interface or SAPI is an API developed by Microsoft to allow the use of speech recognition and speech synthesis within Windows applications. To date, a number of versions of the API have been released, which have shipped either as part of a Speech SDK or as part of the Windows OS itself.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.