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He has had many solo exhibitions [4] [5] and is one of five artists that art historian Patrick Frank examines in his 2024 book Art of the 1980s: As If the Digital Mattered. [ 6 ] His work in the late 1970s and early 1980s chiefly consisted of postminimal gray palimpsest -like drawings that were often photo-mechanically enlarged. [ 7 ]
Manfred Mohr posing in front of his work (2019) Piece "P-777_D" (2002/04). LCD Screen and PC. Manfred Mohr (born June 8, 1938 in Pforzheim/Germany) is a German artist considered to be a pioneer in the field of digital art. [1]
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational ...
New media art falls under the category of "complex digital object" in the Digital Curation Centre's digital curation lifecycle model which involves specialized or totally unique preservation techniques. Complex digital objects preservation has an emphasis on the inherent connection of the components of the piece.
In 2010 the Smithsonian's Time-Based Media and Digital Art (TBMA) Working Group was born out of the Collaborations in Conserving Time-Based Art symposium. [5] The group includes staff from across the Smithsonian Institution and was developed to work with the Smithsonian's collection, but also to share the information and seek external ties. [ 5 ]
Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s.
Olga Kisseleva teaches New media art and Art&Science in the Université Paris 1 Panthéon-Sorbonne. From 2007 to 2009 she was a member of the High Scientific Committee of Sorbonne . The work of Olga Kisseleva constantly interweaves actions that reveal themselves in the urban environments or in network with interventions in galleries and museums.
In 1988, Craig Hickman created a paint program called Kid Pix, which made it easier for children to create digital art. The program was created in black in white and after several revisions, was released in color in 1991.