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OpenEmu is an open-source multi-system video game emulator designed for macOS.It provides a plugin interface to emulate numerous consoles' hardware, such as the Nintendo Entertainment System, Genesis, Game Boy, and many more.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
NEC PC-98, SNES, Sega Mega Drive/Genesis, PC, Sega Saturn, PlayStation, Virtual Console, mobile phones: 1994: Uncharted Waters Online: 大航海時代Online Koei Koei Uncharted Waters: Historical role-playing MMORPG: Microsoft Windows: 2010: Undead Knights: アンデッドナイツ Team Tachyon Tecmo None: Action-adventure: PlayStation Portable ...
Mednafen (My Emulator Doesn't Need A Frickin' Excellent Name), formerly known as Nintencer, is an OpenGL and SDL multi-system free software wrapper that bundles various original and third-party emulation cores into a single package, and is driven by command-line input.
Download QR code; Print/export Download as PDF; ... Pages in category "Sega Genesis emulators" The following 5 pages are in this category, out of 5 total.
Sega: Sci-Fi: SAT (Port) JRPG: Phantasy Star; Compilation of I-IV. JP 1998 (NA/EU) 1999 (JP) Quest 64 Holy Magic Century Eltale Monsters エルテイルモンスターズ: Imagineer: Imagineer Konami THQ: Fantasy: N64: JRPG: Quest/Eltale Monsters: JP 1998 (WW) Quest for Camelot: Titus Interactive: Titus Interactive Nintendo: Fantasy: GBC ...
Pioneer Electronics (USA) and Sega Enterprises released this module that allows users to play 8-inch and 12-inch LaserActive Mega LD discs, in addition to standard Sega CD discs and Genesis cartridges, as well as CD+G discs. It was the most popular add-on bought by the greater part of the LaserActive owners, costing roughly US $600.
A version for the Sega Genesis was released by Electronic Arts in 1991. An MS-DOS version of the original Dark Castle was also released, which was closer to the original game. Due to the lower resolution, color was used to compensate; additionally, since the PC did not have a mouse at the time, aiming was accomplished through the keyboard.