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  2. Newton–Pepys problem - Wikipedia

    en.wikipedia.org/wiki/Newton–Pepys_problem

    The Newton–Pepys problem is a probability problem concerning the probability of throwing sixes from a certain number of dice. [1] In 1693 Samuel Pepys and Isaac Newton corresponded over a problem posed to Pepys by a school teacher named John Smith. [2] The problem was: Which of the following three propositions has the greatest chance of success?

  3. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    To see the difference, consider the probability for a certain event in the game. In the above-mentioned dice games, the only thing that matters is the current state of the board. The next state of the board depends on the current state, and the next roll of the dice. It does not depend on how things got to their current state.

  4. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    For a fair 16-sided die, the probability of each outcome occurring is ⁠ 1 / 16 ⁠ (6.25%). If a win is defined as rolling a 1, the probability of a 1 occurring at least once in 16 rolls is: [] = % The probability of a loss on the first roll is ⁠ 15 / 16 ⁠ (93.75%). According to the fallacy, the player should have a higher chance of ...

  5. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    The probabilities of rolling several numbers using two dice. Probability is the branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur.

  6. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    While some dice mechanics determine the result from a roll of a single die, others have a player or players rolling a "pool" of multiple dice. For most such mechanics, all of the dice are thrown simultaneously and without order, with the dice being treated as indistinguishable other than the number they show.

  7. Discrete uniform distribution - Wikipedia

    en.wikipedia.org/wiki/Discrete_uniform_distribution

    In probability theory and statistics, the discrete uniform distribution is a symmetric probability distribution wherein each of some finite whole number n of outcome values are equally likely to be observed. Thus every one of the n outcome values has equal probability 1/n. Intuitively, a discrete uniform distribution is "a known, finite number ...

  8. Bernoulli trial - Wikipedia

    en.wikipedia.org/wiki/Bernoulli_trial

    Graphs of probability P of not observing independent events each of probability p after n Bernoulli trials vs np for various p.Three examples are shown: Blue curve: Throwing a 6-sided die 6 times gives a 33.5% chance that 6 (or any other given number) never turns up; it can be observed that as n increases, the probability of a 1/n-chance event never appearing after n tries rapidly converges to 0.

  9. Conditional independence - Wikipedia

    en.wikipedia.org/wiki/Conditional_independence

    Conditional independence depends on the nature of the third event. If you roll two dice, one may assume that the two dice behave independently of each other. Looking at the results of one die will not tell you about the result of the second die. (That is, the two dice are independent.)