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  2. Hang (computing) - Wikipedia

    en.wikipedia.org/wiki/Hang_(computing)

    In computing, a hang or freeze occurs when either a process or system ceases to respond to inputs. A typical example is when computer's graphical user interface (such as Microsoft Windows [ a ] ) no longer responds to the user typing on the keyboard or moving the mouse.

  3. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    For simple software, when the mouse starts to move, the software will count the number of "counts" or "mickeys" received from the mouse and will move the cursor across the screen by that number of pixels (or multiplied by a rate factor, typically less than 1). The cursor will move slowly on the screen, with good precision.

  4. Focus (computing) - Wikipedia

    en.wikipedia.org/wiki/Focus_(computing)

    In a computing graphical user interface (GUI), a component has focus when it is selected to receive input from the user by an event such as a mouse button click or keypress. [1] Moving the focus away from a specific user interface element is known as a blur event in relation to this element. [ 2 ]

  5. Pointing device gesture - Wikipedia

    en.wikipedia.org/wiki/Pointing_device_gesture

    The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.

  6. Mouse jiggler - Wikipedia

    en.wikipedia.org/wiki/Mouse_Jiggler

    A mechanical mouse jiggler for an Apple mouse. A mouse jiggler is a software used to simulate the movement of a computer mouse. [1] [2] It can also be a mechanical device moving the physical computer mouse. In all cases, it prevents sleep mode, standby mode or the screensaver from activating. Mouse jigglers are also known as mouse movers. [3]

  7. Freezing behavior - Wikipedia

    en.wikipedia.org/wiki/Freezing_behavior

    Freezing behavior, also called the freeze response or being petrified, is a reaction to specific stimuli, most commonly observed in prey animals, including humans. [1] [2] When a prey animal has been caught and completely overcome by the predator, it may respond by "freezing up/petrification" or in other words by uncontrollably becoming rigid or limp.

  8. Uncanny (short story collection) - Wikipedia

    en.wikipedia.org/wiki/Uncanny_(short_story...

    An old man makes a living by collecting dead animals and freezing them in his ice factory. A man keeps a cow locked in his shed, and a boy tries to get it back to the countryside. Was originally going to be adapted as a Round the Twist episode, but was scrapped for cost reasons and concerns over animal cruelty.

  9. Resident Evil: Dead Aim - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim

    Dead Aim uses a third-person view when moving and switches to a first-person view when aiming and firing a weapon, with a dot in the center of the screen to help the player aim. It is one of the few Resident Evil games that allows the player to move while aiming and supports using the PlayStation 2 light gun and USB mouse.