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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Eric's Pixel Expansion (EPX) is an algorithm developed by Eric Johnston at LucasArts around 1992, when porting the SCUMM engine games from the IBM PC (which ran at 320 × 200 × 256 colors) to the early color Macintosh computers, which ran at more or less double that resolution. [5]

  3. Pixelation - Wikipedia

    en.wikipedia.org/wiki/Pixelation

    Pixelated image of a face. In computer graphics, pixelation (also spelled pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large size that individual pixels, small single-colored square display elements that comprise the bitmap, are visible. Such an image is said to be pixelated (pixellated in ...

  4. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.

  5. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Illustration of the effect of JPEG compression on a slightly noisy image with a mixture of text and whitespace. Text is a screen capture from a Wikipedia conversation with noise added (intensity 10 in Paint.NET).

  6. Pixelization - Wikipedia

    en.wikipedia.org/wiki/Pixelization

    The 2010 third-person cover shooter Kane & Lynch 2: Dog Days also used pixelization for artistic purposes, as nudity and headshots are pixelated in the game, to make the game appear more like user-generated content.

  7. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    Examples of pixel geometry, showing various arrangements of pixels and subpixels, which must be considered for subpixel rendering.LCD displays consisting of red, green, and blue subpixels (bottom right is the most typical example) are best suited to subpixel rendering.