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Classic Googie sign at Warren, Ohio drive-in. Googie's beginnings are with the Streamline Moderne architecture of the 1930s. [16] Alan Hess, one of the most knowledgeable writers on the subject, writes in Googie: Ultra Modern Road Side Architecture that mobility in Los Angeles during the 1930s was characterized by the initial influx of the automobile and the service industry that evolved to ...
Mid-century modern (MCM) is a movement in interior design, product design, graphic design, architecture and urban development that was present in all the world, but more popular in North America, Brazil and Europe from roughly 1945 to 1970 during the United States's post-World War II period.
Modern art reached its peak during the 1950s and '60s, which is why designers and decorators today may refer to modern design as being "mid-century". [44] Modern art does not refer to the era or age of design and is not the same as contemporary design, a term used by interior designers for a shifting group of recent styles and trends. [44]
Free-form biomorphic shapes also appear as a recurring theme in Atomic Age design. British designers at the Council of Industrial Design (CoID) produced fabrics in the early 1950s that showed "skeletal plant forms, drawn in a delicate, spidery graphic form", reflecting x-ray technology that was becoming more widespread and familiar in pop culture.
While indirect lighting can create a diffused and shadow free light effect it can be regarded as an uneconomical lighting principle. [12] [13] Front lighting is also quite common, but tends to make the subject look flat as its casts almost no visible shadows. Lighting from the side is the less common, as it tends to produce glare near eye level.
Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping , and this is used to simulate the lighting for the objects in the scene.