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  2. The Search Series - Wikipedia

    en.wikipedia.org/wiki/The_Search_Series

    The Search Series is a five-game series of educational video games by Tom Snyder Productions and published by McGraw-Hill Education in 1980. It runs on either Apple II or TRS-80 Models I and III. [ 1 ]

  3. The Sumerian Game - Wikipedia

    en.wikipedia.org/wiki/The_Sumerian_Game

    The Sumerian Game is an early text-based strategy video game of land and resource management.It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York and IBM in 1964–1966 for investigation of the use of computer-based simulations in schools.

  4. Hamurabi (video game) - Wikipedia

    en.wikipedia.org/wiki/Hamurabi_(video_game)

    Hamurabi is a text-based strategy video game of land and resource management.It was first developed under the name King of Sumeria or The Sumer Game by Doug Dyment in 1968 at Digital Equipment Corporation as a computer game for fellow employee Richard Merrill's newly invented FOCAL programming language.

  5. Sigma war games - Wikipedia

    en.wikipedia.org/wiki/Sigma_war_games

    The Sigma war games were a series of classified high level war games played in the ... Little is known about this simulation. [2 ... McGraw-Hill. ISBNs 0070011958 ...

  6. List of Amstrad CPC games - Wikipedia

    en.wikipedia.org/wiki/List_of_Amstrad_CPC_games

    Advanced Destroyer Simulator: 1990: Futura Games ... Grand Prix Simulator 2: 1989: Codemasters: Grange Hill: 1987: ... Quick Draw McGraw: 1990: Hi-Tec Software

  7. Business simulation game - Wikipedia

    en.wikipedia.org/wiki/Business_simulation_game

    Because business simulations simulate real-world systems, they are often used in management, marketing, economics and hospitality education. [11] [12] Some benefits of business simulations are that they permit students to experience and test themselves in situations before encountering them in real life, [13] they permit students to experiment and test hypotheses, [13] [14] and that subjects ...

  8. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer_Game...

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in

  9. Filament Games - Wikipedia

    en.wikipedia.org/wiki/Filament_Games

    Filament Games is an American educational video game developer based in Madison, Wisconsin and founded in 2005 by partners Daniel White, Daniel Norton, and Alexander Stone. It is a full-service digital studio that develops learning games on a for-hire basis.