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When moving, the knight can jump over pieces to reach its destination. [a] [b] [4] Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. [4]
An icon for the amazon used in diagrams. The amazon, also known as the queen+knight compound or the dragon, is a fairy chess piece that can move like a queen or a knight.It may thus be considered the sum of all orthodox chess pieces other than the king (because it cannot castle and does not know when it is under threat via the check rule) and the pawn (because it cannot practice en passant).
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black , and it can be one of six types: king , queen , rook , bishop , knight , or pawn .
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
An enemy pawn or a piece other than a knight is used to restrict the enemy king's movement. It is a type of Anderssen's mate and closely resembles Mayet's mate . The checkmate was named after its implementation by Paul Morphy in 1858 at a game at the Paris opera against Duke Karl of Brunswick and Count Isouard; see Opera game .
Two rooks are generally considered to be worth slightly more than a queen (see chess piece relative value). [7] Winning a rook for a bishop or knight is referred to as winning the exchange. Rooks and queens are called major pieces or heavy pieces, as opposed to bishops and knights, the minor pieces. [8]
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight , a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [ 1 ] [ 2 ] ).
The nightrider, alternatively spelled knightrider and also known as the knightmare or unicorn (though the latter term sometimes refers to the bishop+nightrider compound), is a fairy chess piece that can move any number of steps as a knight in the same direction. The nightrider is often represented by an altered version of the knight's icon. [1]