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DXR starts by sending out a ray from each pixel on a given plane and calculates which objects on the plane are hit by the ray first. Next, the DXR algorithm estimates the amount of light where the ray intersects the object and attaches that calculation to the object.
The System tab displays the current DirectX version, the computer's hostname, the operating system's version, information on the system BIOS, and other data.The DirectX Files tab displays information about the versions of specific DirectX system files, which are portable executables or dynamic-link libraries (DLLs).
DirectX 8.0 (released in November, 2000) introduced programmability in the form of vertex and pixel shaders, enabling developers to write code without worrying about superfluous hardware state. [30] The complexity of the shader programs depended on the complexity of the task, and the display driver compiled those shaders to instructions that ...
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...
WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...