Search results
Results From The WOW.Com Content Network
Idol Showdown is a 1 on 1 fighting game where two players battle to knock each other out. At the start of a match, each player selects a main playable fighter, as well as a secondary assist character who can be summoned to perform additional attacks during battle.
Dengeki Bunko: Fighting Climax is a two-dimensional fighting game, in which two players fight against each using both a playable fighter character and an assist character. Fighting uses three main attack buttons: weak, medium, and strong, along with a support button used for summoning a player's assist character.
Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds or stocks. If multiple players are involved, players generally fight against each other.
The first Street Fighter game Tokido came in contact with was Street Fighter 2 on the Super Famicom. [6] At CEO 2011 he took 1st place in Super Street Fighter 4 and Marvel vs Capcom 3 and took 3rd place in Tekken 6. [7] [8] Sponsored by Madcatz, Tokido was a highly successful King of Fighters XIII player in 2014.
The game was released in Japan on June 22, 2011, with a PlayStation 3 version later released on August 30, 2012, [2] followed by a U.S. release on November 19, 2013. [ 3 ] [ 4 ] Two updated versions called Aquapazza Version 1.5A and Aquapazza Version 2.0 added several new characters. [ 5 ]
Jump Force is a 1-v-1 fighting game where the player controls a team of three characters from a selection of various manga series featured in the Weekly Shōnen Jump magazine. [1] Players control one character at a time while the others are used as support, with players able to switch between them during battle.
Battle Arena Toshinden, released as Toh Shin Den [a] [b] [2] in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. [3] It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."
Art of Fighting 2 was meant to be more of a The King of Fighters-style, "fighting tournament" game. To that end, they intended for the vs. play to be more important this time. They used the names of the moves from the previous game as their basis. If there's a strong move, we try to come up with a fittingly tough-sounding name.