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touchHLE is a high-level emulator for iPhone's iOS applications, [2] targeting early versions of the system, running them on desktop PCs and Android. [3] [4] Currently it supports a handful of games. [5] The project is open source [6] and created by a developer on the nickname hikari_no_yume. [7]
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Alien Dalvik 2.0 was also revealed for iOS on an iPad, however unlike MeeGo and Meamo, this version ran from the cloud. [10] [11] [12] touchHLE is a compatibility layer (referred to as a “high-level emulator”) for Windows and macOS made by Andrea "hikari_no_yume" (Sweden) in early 2023 to run legacy 32-bit iOS software.
MicroEmulator (also MicroEMU) — is a free and open-source platform independent J2ME emulator allowing to run MIDlets (applications and games) on any device with compatible JVM. It is written in pure Java as an implementation of J2ME in J2SE .
Platforms: Windows, iOS, Android, Linux Description: The GBA Emulator offers high-performance Game Boy Advance game emulation across multiple platforms. Features include turbo mode, customizable controls, multi-ROM support, joystick and controller compatibility, graphic filters, screen recording, and local and remote linking support.
Emulator Latest version Released Guest emulation capabilities Host Operating System License Bochs: 2.8 March 10, 2024: x86 PC, x86-64 PC: Cross-platform: Open source
ipasim is a compatibility layer that provides native execution for iOS apps to run on Windows based on code translations and WinObjC. [12] QEMU-t9080, [13] also known as TruEmu [14] is an iPhone 11 emulated in QEMU for the purpose of security research and cannot boot past the Apple Logo.
AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin was originally written by Mike O'Brien in 1994; [3] O'Brien himself announced an early version of the emulator in April 1995 just before the release of Windows 95. [4]