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Open World survival horror game set in the fictional quarantined city of Harran, an expansive urban environment overrun by a vicious outbreak. The player is sent to infiltrate the city and must survive by relying on parkour free-running and traps, while scavenging resources and crafting weapons to defend against the growing infected population.
Pages in category "Parkour video games" The following 42 pages are in this category, out of 42 total. This list may not reflect recent changes. A. Assassin's Creed; B.
Only Up! was created by the solo developer SCKR Games and released via Steam on May 24, 2023. [4] It was partly inspired by the folktale "Jack and the Beanstalk".[3] [5] On June 15, 2023, SCKR Games updated the game to add camera controls like switching between first-and third-person perspectives and centering the camera.
Parkour was established by David Belle in the 1980s, and it was initially called l'art du déplacement; [16] [17] [18] however the name "le parcours" had already been given to the activity by 1989. [5] The discipline was popularised in the 1990s and 2000s through films, documentaries, video games, and advertisements.
Zombie Parkour Runner is an auto-running platform game. It features context-sensitive, one touch controls with manually-designed levels. Players are rewarded points and score multipliers for successfully performing parkour within the environment or while evading zombies. Players can retrieve one stolen item within each level.
Subway Surfers is an endless runner video game. The game starts by tapping the screen, while Jake (the game's main character) or any other character sprays graffiti on a subway, and gets caught in the act by the inspector and his dog, who starts chasing the character. While running, the player can swipe up, down, left, or right to avoid ...
The games in this subgenre of puzzle video games are often called Tetris-like, as that game was one of the first of its kind. Objects fall from the top of the screen, which the player must maneuver into position. Fallen objects stack on top each other, ending the game when the playing field becomes too high.