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  2. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    24-bit and 32-bit audio does not require dithering, as the noise level of the digital converter is always louder than the required level of any dither that might be applied. 24-bit audio could theoretically encode 144 dB of dynamic range, and 32-bit audio can achieve 192 dB, but this is almost impossible to achieve in the real world, as even ...

  3. Apple Lossless Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Apple_Lossless_Audio_Codec

    ALAC supports up to 8 channels of audio at 16, 20, 24 and 32 bit depth with a maximum sample rate of 384 kHz. ALAC data is frequently stored within an MP4 container with the filename extension.m4a. This extension is also used by Apple for lossy AAC audio data in an MP4 container (same container, different audio encoding).

  4. High-resolution audio - Wikipedia

    en.wikipedia.org/wiki/High-resolution_audio

    High-resolution audio (high-definition audio or HD audio) is a term for audio files with greater than 44.1 kHz sample rate or higher than 16-bit audio bit depth. It commonly refers to 96 or 192 kHz sample rates. However, 44.1 kHz/24-bit, 48 kHz/24-bit and 88.2 kHz/24-bit recordings also exist that are labeled HD audio.

  5. Dante (networking) - Wikipedia

    en.wikipedia.org/wiki/Dante_(networking)

    Maximum bit depth 32 bits [ 4 ] Dante is the product name for a combination of software, hardware, and network protocols that delivers uncompressed , multi-channel, low-latency digital audio over a standard Ethernet network using Layer 3 IP packets. [ 5 ]

  6. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    The Signal-to-quantization-noise ratio is a multiple of the bit depth. Audio CDs use a bit depth of 16-bits, while DVD-Video and Blu-ray discs can use 24-bit audio. The maximum dynamic range of a 16-bit system is about 96 dB, [9] while for 24 bit it is about 144 dB.

  7. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    8, 12, 12.65, 16, 24, 32 kbit/s 16 bit 42.875–43.875 ms Yes Yes No No G.718B CELP, MDCT, Lossy, Sinusoidal Coding 32 kHz 36, 40, 48 kbit/s 16 bit 49.625 ms Yes Yes No No G.719: MDCT, [67] Lossy (incorporates elements of Siren Codec and Ericsson technology) 48 kHz 32–88 kbit/s in 4 kbit/s steps, 88–128 kbit/s in 8 kbit/s steps 16 bit

  8. Bitcrusher - Wikipedia

    en.wikipedia.org/wiki/Bitcrusher

    Those numbers are encoded using a series of on and off memory bits. The larger the number of bits, the more accurately a sample encodes the instantaneous volume level of a sampled audio waveform. DAWs today typically use 32-bit floating-point numbers, because they are more suitable for successive layered processing and mixing, but the final ...

  9. ReWire (software protocol) - Wikipedia

    en.wikipedia.org/wiki/ReWire_(software_protocol)

    Currently used in macOS and Microsoft Windows 32-bit or 64-bit audio applications, ReWire enables the simultaneous transfer of up to 256 audio tracks of arbitrary resolution and 4080 channels of MIDI data. This allows, for example, the output from synthesizer software to be fed directly into a linear editor without the use of intermediate files ...